mommysgoodpuppy
mommysgoodpuppy
maybe have a way to switch handles/OrbitHandles it exclusively interacts with the handles
yeah but I think I remember it happening even before when there only was an editor camera, maybe switching scenes and triplex loading and unloading as I type code
first one didnt seem to reproduce today. second one still happens but not the exact same. now on reload, camera pose is correct but when switching to editor view it...
stochastic, quite sure i had just typed this and then it happened
seems this has been fixed in one of the recent updates. I'll do more testing later today to make sure i dont have the issue anywhere and this can be...
theres also deno compile vendor, I originally assumed that would enable some workaround like this --vendor [#](https://docs.deno.com/runtime/reference/cli/compile/#dependency-management-options-vendor) Toggles local vendor folder usage for remote modules and a node_modules folder for...