Alexander Egorov
Alexander Egorov
https://docs.unity3d.com/550/Documentation/Manual/script-ColorCorrectionLookup.html
Items transforms (http://d2mods.info/index.php?ind=reviews&op=entry_view&iden=346): 0 = special meaning: no colormap used, item will never change color 1 = grey.dat 2 = grey2.dat 3 = brown.dat (don\'t work, will do the same...
Consider moving palettes to shaders. It has the following pros: - Faster resource loading (smaller arrays due to 1 byte per pixel instead of 4 RGBA) - Easy color mapping...
COF files for walking and running don't contain any triggers.
@giviz Thank you for the great recommendation and footsteps insight!
Please make sure Diablo 2 LOAD 1.14 MPQ files were used.
`ui/High.dc6`
Windows registry record: `Software\Blizzard Entertainment\Diablo II\InstallPath`
The cloud is stored in MephistoOverlay.dc6 and has `Mephisto` overlay in Overlay.txt. [Some guys talking](https://d2mods.info/forum/viewtopic.php?t=56827) that it's probably hardcoded: > Mephisto's overlay is handled by hardcoding
The only clue is that both overlay and monstat have the same id (`mephisto`), however it should be linked to the monster mode as well, to hide the overlay when...