Mo Firouz
Mo Firouz
You can pass in the data you need via runtime.env flag - this means it’s a bit of a duplicate but it’s trivial to have in config and non-trivial to...
Yep - It will be added within the next 2 releases of Nakama. Nakama won't actually send emails out but will run a Lua script that is responsible for sending...
Yup absolutely - it will most likely be much sooner than that.
@5un Ping me over on Gitter (https://gitter.im/heroiclabs/nakama) - we might be able to give you something we've been cooking up as preliminary WebGL support for Nakama 2.
This doesn’t make sense as environment variables - we already have two separate Docker Compose files for the two databases.
Hi @vyacheslav-sozap thanks for reporting this. Out of curiosity, what SDK are you using in your game?
Thanks for the note @mrpuzzler - PRs are welcomed to add the functionality.
Maybe a button in the Nakama Console on the leaderboard/tournament that emulates the behaviour?
@hdjay0129 I see what you mean. This rises another follow up question I think. What would you do differently in case of an Invalid Match ID error vs Match that...
@Torguen how are you running the Nakama server?