Mehmed Mujić
Mehmed Mujić
I'm not so sure if related, but I get a very similar exception when I try to change window size while in fullscreen mode (different asset but same serializer can't...
> It'll work if you try it like this. > > ``` > if (Input.Keyboard.IsKeyDown(Keys.E)) > { > if (Game.Window.IsFullscreen) > { > Game.Window.Visible = false; > Game.Window.IsFullscreen = false;...
Reason I use higher resolution is because I have a scene setup where I slowly scroll through an image in the background, and thus I use images wider/higher than common...