Matt Leotta
Matt Leotta
Add an algorithm to the compute menu to render the mesh to a depth image using the active camera models. Use existing code in kwiver to render mesh to depth...
In theory this is true, but practically there may be benefits to separating this processing. 1. The z-buffer in an OpenGL is quantized to integer values. This is good enough...
Thanks for reporting this. I was aware of the potential for this issue, but never encountered it across all of our test platforms. I think what we are missing is...
I'm going to keep this open to remind us to fix this in the code.
It certainly is possible. We are trying to make a release now based on the latest KWIVER and Fletch releases. I believe @chetnieter is updating the hashes as part of...
It seems our older version of OpenCV is not compatible with CUDA 11. Fletch provides a new version, but we haven't configured TeleSculptor to use it. I'm going to upgrade...
Fixing this issue should also closes #459
See context in #537 about why macOS is poorly supported. I don't believe I've tried to build a Debug build on macOS in quite some time. The reason that we...
@mwoehlke-kitware do you have any idea how to work around Qt relocating (or dropping) menu items named "Options" on MacOS? The docs suggest setting QAction::menuRole() to override this behavior, but...
Thanks for your message. I have indeed wanted to remove the Nvidia requirement for quite some time. I was planning to write a multi-threaded CPU version of that "Fuse Depth...