mle-ii

Results 10 comments of mle-ii

FWIW I'm pretty sure there's been a regression in the fix that I helped a dev fix in the Steam Client related to this, so likely it was broken again...

@slouken @rlabrecque Curious if there is a fix, workaround or solution here? I have been trying to figure out an issue with a game that I'm playing where it seems...

@timkeo Not sure you've looked at this any more since you last mentioned finding what was going on, but do you have any ideas on what could be done here?...

> Unfortunately there's nothing Unity can do about this problem either. > Since Steam is deliberately violating the API contract with XInput, there's no way to prevent this in the...

@slouken Ok, I redid everything and put it here and made it pretty much just a project you follow the log instead of all the UI. https://github.com/mle-ii/ControllerSteamWorksNet Readme with how...

@slouken A couple of comments on things. If you want the version of the "game" repro that shows on screen things rather than just in the logs let me know....

I'll upload that version, describing how to build it for someone who didn't know unity was... hard. So I gave it up. It doesn't matter what id is used, I...

Actually, it seems I might need to rebuild it as it's now crashing after the update I just installed for steam today. :/

@slouken Huh, well it seems steam changed a behavior, the app works but only if run through steam now. Running outside of steam it crashes unless I run it from...

These are the APIs I'm using in that repro: https://docs.unity3d.com/2019.4/Documentation/ScriptReference/Input.GetAxis.html https://docs.unity3d.com/2019.4/Documentation/ScriptReference/Input.GetJoystickNames.html I (and the game I'm playing that has issues) is using the Legacy Input system.