Mickael Daniel
Mickael Daniel
> Is it possible to do something like this? I kind of want the opposite effect; for my player character's rotation to be locked on to the targeted enemy but...
Like for a boss, you might want to be able to target both legs or arms, the head and spine.
And remove the dependency to minimatch.
Rework
Rebirth & Rework --- - rewrite from scratch - ES6 / eslint standard config - ES7 stuff, decorators, di (experimental) - make / npm run scripts as default built tool...
- integration - docs updates - tests related: gruntjs/grunt-contrib#64
vnext(s)
**0.1** - add versionning / changelog - port to grunt 0.3 | #16 - package as a grunt plugin | #17 - udpate docs with latest changes and new tasks...
The script is pretty fast, node helps a lot here. Overall build times very much depends on the amount of javascript that is going to be minified. js minificiation is...
through confess -> https://github.com/jamesgpearce/confess the built-in [qunit task](https://github.com/cowboy/grunt/blob/master/tasks/qunit.js) is probably a good example on how to write a grunt task that drives a phantomjs instance. confess also comes with two...
Just found out about https://github.com/remy/inliner is a fantastic package, we should use it, or at least take inspiration from. - have a super nice api ->eventemitter. - build a list...
- Few additional tasks need to be documented (tar, rjs, ...) - docs for the mocha test setup and how to generate tests for a given tasks - few more...