mjcox244
mjcox244
IIRC most IK solutions are payed and a pain to code
Game names can be difficalt with things like japaneze titles (assuming switch has non askii names) TittleID being used rather than tittle might be smarter
In theory this bug should be easily fixed by duplicating the code used for the respawn button to the height check
This needs users to change port in code and rercompile it and if someone is confident enough to work out where the port is defined surely they can work out...
Can't you just, disable steam input Or edit your steam input binds so map them all to an unused key
This has a few fetures that can be a godsend for worlds. 1) if someone is making an avatar to accompany a world that uses OSC then the world can...
> > you can already do this sort of stuff with midi How? How do we hook this up?
> [the docs](https://docs.vrchat.com/docs/midi) This is PC only and is input only Tho this is a good excample of how it would work with OSC OnOSCReceive block that has the string...
The reason open XR toolkit doesn't work on bonelab oculus is it isn't openXR on oculus, it's legacy oculus api
> That's why I bypass the Oculus runtime by NOT installing oculus home or meta home whatever it's called now and running virtual desktop instead. Then it uses the steam...