misterbeebee

Results 13 comments of misterbeebee

If I can get CodeWorld running locally, sure. I am looking at CodeWorld because I can't get a Haskell system working locally, but I might have an easier time getting...

I tried building CodeWorld on my Linux system but the NodeJS(?) phase said my Debian Rodete was not supported. So I guess I have no hope of a local build...

https://github.com/SWY1985/CivOne/commit/674a6e97216eda4be02b93440c6a4a08ed18d4ee appears to have the mistake. I've commented there.

https://github.com/SWY1985/CivOne/pull/509 to fix.

I added some logging on each call to `PicFile` constructor: ``` Civilopedia: Preloading articles... Warning: Character width larger than bytes per character. (ID: 95, Width: 9) New PicFile from filename:...

By removing `ICONPGA.PIC` and copying`ICONPGB.PIC` in its place, I am able to start playing the game. Something must be wrong with my `ICONPGA.PIC` or with the way CivOne decodes that...

Correction: I think `fancy.py` will work with `pypy`; `pypy3` not required.

In Civ, WLtK/WLtP increases economics by one tier: Anarchy has no effect. Despotism loses the -1 Production penalty on wheat/shield squares. Communism/Monarchy gets the +1 Trade bonus on road squares....

I found that the original Civ assets are copied/stored in `C:\Users\[username]\AppData\Local\CivOne` and the data there seems fine, so the problem isn't that the assets are just missing.

I deleted `C:\Users\[username]\AppData\Local\CivOne` and re-ran the app. It prompted me to copy data files from original source, which I did, and now the app works. So the problem must have...