Mio Moto
Mio Moto
We're affected by the same problem. `CloseAndFlush` causes in non-debug environments to deadlock. One of our engineers pointed out that a lock and tasks cause tasks running in a sync...
Very cool, that was just in time. Thanks @nblumhardt!
Even glancing over the data folder tells you all of that. - all audio files are OGG. - filenames are defined in ``data/sounds/sfx.txt`` with common names - audio is used...
If I had to guesstimate, then Unity is not opening the hub either because of `-batchmode`, since it already assumes that there is no UI involved. Probably good guess that...
Further types of quests: - Limited units (no production) - Dungeon Exploration (discover quests) - Multiple Quest Branches? (Help one or the other faction, kill/keep, etc) - Gold Bounty ->...
A world leading cloud operating and providing company still has a hard requirement on an IPv4 uplink. What's the hold up here? We're running into issues and paying extra for...
I see, this is indeed some option in the meantime to redirect the logs into a better destination instead of the `console` catch-all: POC: ```ts // this returns some winston...
Why not a factory? As a user I don't particularly care how many channels you create (as long as it's reasonably documented) and if I know what you're passing, I...
We are struggeling with this issue for a while. We have a rather complex data table with a good amount of subnodes. As I've been working on this problem, I've...
@MatchuPitchu I have a working example here. Be sure to click the "Open preview in new tab" button, otherwise React Scan won't show up. With that, you can compare the...