Andreas Carlson

Results 8 comments of Andreas Carlson

I have this exact issue - if the user follows a link to route A, B then C, whichever one loads slowest will be displayed. I feel like the user...

This is awesome! I took a stab at migrating my fairly shader-heavy project, and it works well. Migrating takes a bit of effort though. I noticed allocating a shader off...

> Can you tell me which BlockOnUIThread is not called anymore, that used to be called. I don't think I removed/circumvented any of those. Which GL call is failing exactly?...

Nice! I see they've already merged a fix for the error message error, that will save some frustration for future users no doubt. I'll test the shader on background thread...

Thought I should mention I couldn't get this to build shaders on my minspec GPUs (an Intel HD4000 and a Radeon M9 370X, the Macbook 2015 one) even though they...

👍 It seems some aspects of theming are well-documented while others are missing. After exhausting the documentation, I've been digging through the repository trying to find out how to change...

> This is actually done intentionally so that we're not constantly rendering new elements while the user is rapidly scrolling which would be detrimental to performance. However, there is probably...

Found a potential issue with this: Binding a Texture2DArray to a Texture2D slot appears to fail silently. On my hardware the glBindTexture doesn't generate an error but also doesn't seem...