Milton Candelero

Results 22 issues of Milton Candelero

The official release of LibUSBK (http://libusbk.sourceforge.net/UsbK3/index.html) includes a wizard to create drivers packages. With that wizard tool ("Inf-Wizard") I created a driver package for the switch. (although you could make...

planned feature

This bug is a regression. It seems to work fine with 5.x but breaks on 6.4.2 If you feed a rectangle the same size as the object you are trying...

Playground: https://www.pixiplayground.com/#/edit/WRwNb_3nWsq7H-q2JDm4y Platform: - Chrome 84.0.4147.89 - Windows 10 OS Version 1909 Steps to recreate in the provided playground: - If the sound isn't playing in loop, click on the...

Playground: https://www.pixiplayground.com/#/edit/pj-AyvFmaYauueNn-gg73 QR for easy phone access: ![image](https://user-images.githubusercontent.com/15253010/88220244-17a34680-cc39-11ea-952b-8a1a5c7f4450.png) Platform: - Working as expected on: - Chrome 84.0.4147.89 - Windows 10 OS Version 1909 - Failing on - Safari 13.1.1 -...

This is stuck behind a new version of `@pixijs/spine` (https://github.com/pixijs/spine/pull/453) You can still pull this branch and test as it has a new dev build of pixi-spine ![image](https://user-images.githubusercontent.com/15253010/183267824-3191b965-873b-406a-b2e4-38b8a70cc576.png)

Add a small icon to show how is the haxe server status similar to what omnisharp does. (see screenshot below). Clicking said icon opens the console output of the server....

Make a cute updater. A full window that really annoys the user and show the changelog and maybe even downloads the update.

enhancement

Actuate 1.8.7 - HTML5 target - DCE full option. If I do this: `Actuate.tween(coverup, 0.5, { alpha:1 } ).onComplete(function () {trace ("not working");});` then I get an exception saying that...

### Current Behavior When `Assets` hits the cache for a Spritesheet, it triggers the spritesheet to regenerate all the textures. This could be walked arround by asking if `Assets.get(...)` already...

Hello! I tried to use this in the WebGL target with and without the `BetterStreamingAssets` package and I can't make it work. I think it is probably because StreamingAssets in...