Milo Trujillo

Results 38 comments of Milo Trujillo

I did not have cmake installed, which is no doubt the problem. Better error reporting around this dependency would be great! Now that I've installed cmake version 3.15.0-rc4, I have...

On Android, I think we need to change the following lines in GPS.java: ~~~java @Override public void onProviderDisabled(String provider) {enabled = false;} @Override public void onProviderEnabled(String provider) {enabled = true;}...

This is... odd. The API has not changed, and the server seems to be responding to requests correctly with the iOS client. On Android, I see the same behavior as...

This is definitively a problem in the Android code. Specifically, the error is in DownloadPinsTask.java: ~~~java // Here we round our GPS coordinates to gross approximations for anonymity if( p.position...

The app is functioning correctly on at least some Android devices (@tfdahlin confirmed), so this may be vendor or OS-version specific. Just to confirm, can you check that location permissions...

OpenStreetMap is awesome! We're using it for the map already, but not currently for storing cameras. I have some concerns about integrating directly with the [surveillance layer](https://wiki.openstreetmap.org/wiki/Key:surveillance), mostly related to...

From the [OSM FAQ](https://wiki.openstreetmap.org/wiki/FAQ#How_can_a_project_like_this_create_accurate_maps.3F): > If one person puts in inaccurate data, maliciously or accidentally, the other 99.9% of people can check it, fix it, or get rid of it....

@lgommans Thank you for the great writeup! We are leaning strongly towards your option 3 - downloading the OSM data and syncing with them regularly. We may make some exceptions,...

@lgommans, thanks for the feedback! I think that's a good point regarding "if the camera has been removed from either map there's probably a good reason for it." We'll need...

I think everyone agrees that the OSM and Eyes data sets should be combined; this thread is about the best way to accomplish that combination. We've been extending the API...