mills32

Results 13 comments of mills32

> > > You need to declare your pointers as const (and you will not be able to modify them of course). I need to investigate why they are no...

There are no psf rips for that game, so I just used the entire bin/cue, and I could listen the midi files (part of them) and recognized the musics. Some...

Hi, I updated a lot of things, and also dropped EGA support, it was very slow. But I like the idea of using wad files to include level+music etc. I'll...

> > > Thanks! I tried to squeeze everything into `main.c`, and added a few pointer diversions for `stdio` functions. Probably a better idea would have been to put the...

Sorry for the late replay, you can do whatever you want with it 👍.

> There are great trackers out there for opl adlib music, example: http://www.adlibtracker.net/downloads.php > maybe it could be added a player lib for some of these trackers. What do you...

> Thanks! I tried to squeeze everything into `main.c`, and added a few pointer diversions for `stdio` functions. Probably a better idea would have been to put the WAD I/O...

I added vgm support. vgm files created with furnace tracker will work. So it is just like having tracker support on the engine. Music files can't be too long because...

Thanks, I don't know what changed, I noticed the image was weird in tandy mode (on FPGA core and HDMI, I have no real tandy to test). EDIT: Oh I...

Try the exe on the main folder, I think it should work well now on tandy: [ADPLAY88_exe.zip](https://github.com/user-attachments/files/17268723/ADPLAY88_exe.zip)