MK
MK
Accroding to doc: https://docs.rs/glyph_brush/0.7.2/glyph_brush/struct.Section.html#structfield.screen_position, screen position is in pixels from top-left. Defaults to (0, 0). But in fact it's only true when the layout config in section is horizon: left,...
I'm looking for a library for handling shader layouts in rust. From the example shown in README, The `derive(AsStd140)` seems to generate a new std140 layout struct and provide a...
For webgpu backend integration, in 2020
Obviously global uniform map in engine is a bad design. Engine hold a camera that maintain the global map is a bad design too. As we cant share the uniform...
Find a way that provide optional type check in functional node.
Texture support is weak and unfinished. Even simplest webgl mipmap is not support. Some thing related to this may need overhaul