Mike Nisbet
Mike Nisbet
## Describe the problem I am not a fan of the requirement to download the feature tool from the Microsoft website just to add the packages. I am also not...
Hi, I'm working on a project that uses Google APIs Core Client Library, that defines Newtonsoft JSON as a dependency from this registry, which is therefore installed automatically. However, I've...
Hi, I've been keeping a track on development of the internal fork of glTFast Unity uses (https://docs.unity3d.com/Packages/com.unity.cloud.gltfast@latest) I notice that there hasn't been much activity here, but the Unity fork...
Implements [KHR_animation_pointer](https://github.com/KhronosGroup/glTF/pull/2147), Closes #592. https://user-images.githubusercontent.com/9121007/233417443-55f2dc97-fe7f-4122-9ef4-c45f50536434.mp4 ### Main pointers: - [x] meshes - [x] weights - [x] nodes - [x] rotation - [x] scale - [x] translation - [x] weights (using...
Log of brushes that need work - [ ] Toon missing it's outline - [x] Oil Paint strokes appear blocky (This may be the case for other brushes of it's...
Ability to capture a frame of the renderer. This has a few potential use cases: - As a thumbnail for the asset on the website - Users wishing to position...
At the moment, VR support simply loads in a camera at the origin of the scene. Features to be added: - Basic locomotion using controllers or hand gestures - Scale...
RenderWrapper.cs was failing to properly blit depth during it's offscreen rendering on PCVR. Mobile skips certain steps, so it works fine. I temporarily worked around this in #685 but it...
Upgrade to 2022 LTS (again). Noting I had to change the tracking origin from Floor to Unspecified in the main scene, as it wants to set this itself and you...