Mike Nisbet

Results 101 comments of Mike Nisbet

I'm happily using the above registry, but has there been any update from conversations with Unity?

Solved this for me by making my own version of the core package and swapping out which newtonsoft dependency it needed

Just to note, I have begun working on an import implementation of this and have successfully animated the material base color property with KHR_animation_pointer. Thanks @hybridherbst for the great test...

Thanks! I hope to bring a draft PR this week to see if I'm going along the right lines. I'll use this issue to document my progress before the PR:...

https://user-images.githubusercontent.com/9121007/231744054-6a46098f-2293-4292-b7a7-92be21d094cd.mp4 This should be all the animatable material properties that glTFast currently supports! I'm going to do a bit more tidying up, then will submit a draft PR for some...

Yep, I was focusing on material pointers first but will attach the node pointers to the old routes in due course!

Fairly happy with this now, would love some feedback! https://github.com/Unity-Technologies/com.unity.cloud.gltfast/pull/7

Thanks for the info! Is the Unity fork going to be the primary source going forward, and therefore is there any way to have PRs accepted now? While I understand...

Looking forward to this! I had an itch to check out the requirements for this extension last week, glad to see you take a stab at it 🚀

Import at first, but later on (when extension API is supported officially) we'll be looking to use for export too