Michael Reed
Michael Reed
Here was my repo: 1. Modify our simple_animation.dart (in our 'examples' folder from our SDK). I copied your file ('header.riv') into our examples/assets folder. ``` @override Widget build(BuildContext context) {...
+1 for aborting. Rather than checking explicitly for -1... we could just check m_Animation at the end of that function. If it is still null, we're malformed and should abort.
if ((size_t)animationId() < animationCount) { m_Animation = artboardImporter->artboard()->animation(animationId()); } if (!m_Animation) { return StatusCode::InvalidObject; }
Does the error go away if you just mark the existing lerp() function as 'static' ?
we are unlikely to do a rename -- as that feels like running away for a larger problem -- we'd need to understand why your seeing this conflict while none...
working on performance testing now ...
Strong vote for transforms attached to all "shaders" in canvas2d: + gradients + patterns (image-shaders) On Tue, May 17, 2022 at 1:08 AM Mike Welsh ***@***.***> wrote: > The transform...