mikerodd

Results 4 comments of mikerodd

it seems related to #71503 ?

The problem it solved by adding `$Viewport.set_update_mode(SubViewport.UPDATE_WHEN_PARENT_VISIBLE)` on a _ready() code :-) Cheers

Same here, on change seems to work, more changes lead to a 100% CPU and crash

try to remove all "non mesh" object to your blend files (material, nodes, etc.), just keep your objects and meshes, I had a similar issue and it worked...