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This would be helpful for many, not just me.
I'm using this exporter for Horde3D, and so far it's been doing better than the default DAE exporter, but I'm still having trouble with animations. By animations I mean that...
I updated my system and `SoLoud::WavStream::load("assets/intro.ogg")` had begun crashing. I tracked down the problem, and it's to do with the use of `Soloud_Filehack` in `SoLoud::WavStream::loadogg`. It seems to assume that...
I need to insert one temporarily to verify ownership of the domain.
This took me a while to track down. Passing `SDL_WINDOW_HIDDEN` to `SDL_CreateWindow` and calling `SDL_ShowWindow` *after* `FC_LoadFont` seems to makes SDL_FontCache draw nothing, or at least seemingly. Or, in other...
The client is ran on Android 5.1.1 and my server is on an Ubuntu 14.04. Is this because my client calls `Client.connect` in a temporary thread?
I have this packet: public class PacketHereIsAChunk { public int x; public int[][] blocks = new int[Chunk.SIZE_X][Chunk.SIZE_Y]; } The 2D array is populated before sending. However when the client receives...
Currently, the counter overflows on my system very quickly.
This legally means that all rights are reserved, although this library sure doesn't look like it would be all rights reserved, as there's a guide and all that.