MSBuildForUnity
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MSBuild integration in Unity
When you are developing packages is quite common to have them directly in the Packages folder, but this folder is not scanned, and thus csproj files are not processed correctly....
I'm trying to recreate a scenario similar to the Integrated Dependencies sample, but it is not working properly. The difference is that I'm trying to migrate from a scenario where...
After nuget package dependencies are restored there is a bunch of BCL assemblies in Dependencies/netstandard2.0 folder such as System.Linq that duplicate the ones imported by Unity.
version 0.9.1-20200131-14 is causing duplication of assemblies if the API level is changed in player settings. previous versions (0.8.3) would properly delete and restore the package contents. Repro steps -...
There are broken links at [MSBuildProjectBuilder.md][project-builder-doc]. Originally, some link, *custom scripted importer* had pointed to [wrong location][wrong-location], but it seems to need to point [here][correct-location]. And there are more broken...
Add support for producing NuGet packages from the generated projects.
Our Unity project's Product Name field contains a colon, which is apparently being used when generating one of the .sln files. We get the following error when using the `MSBuild/Regenerate...
Today, the MetaGenerator creates meta files based on MD5 hash of the DLL name, we should support using the ProjectGuid that is set by the Project Generator, and how we...
Do I need to add MSBuildForUnity as a submodule? Where do I find com.microsoft.msbuildforunity?
The following two items were brought forward from #74 into their own issue regarding Cross-Unity dependencies scenarios: 1. Documentation should call out that all code created for consumption should be...