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The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++

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Hello, I know this isn't the D3DX repository (doesn't exist afaik), but it's the closest thing to it. I have a (hopefully small) issue with ID3DXFont. It sometimes crashes in...

question

See [this sample](https://docs.microsoft.com/en-us/samples/microsoft/windows-universal-samples/spatialsound/) for using the [HRTF xAPO](https://docs.microsoft.com/en-us/windows/win32/api/hrtfapoapi/) for XAudio2.

enhancement
audio

Would be awesome if you added mp3 support to the audio.

documentation
audio

There are two facts: * In Microsoft's [Virtual-Key Codes](https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes) documentation, this key does not exist * In Microsoft's DirectInput [Keyboard Device Enumeration](https://docs.microsoft.com/en-us/previous-versions/windows/desktop/ee418641(v=vs.85)), there is a `DIK_NUMPADENTER` I used to think...

enhancement
input

Hello, The .csproj solution was not correctly saved on the other pull request 27. I fixed that oO! Describtion: I just created a graphical user interace to create a sprite...

tools

The original *XNA Game Studio* Mouse abstraction only exposed the vertical scroll wheel as most mice don't have the horizonal scroll wheel. The information, however, is exposed for Win32, UWP,...

enhancement
input

This old article provides a way to keep the Windows key from popping a game out of fullscreen. Maybe I should add it to the Win32 version of Keyboard? https://docs.microsoft.com/en-us/windows/win32/dxtecharts/disabling-shortcut-keys-in-games...

enhancement
input

The sections for 2D collision-detection, 3D collision-detection, and picking are still UNDER CONSTRUCTION.

documentation
math

The existing 'implementation on [GitHub](https://github.com/ocornut/imgui) works fine, but it could be made a lot simpler if it was using *DirectX Tool Kit* ``PrimitiveBatch``. A helper and tutorial here would be...

documentation

* Add textures to simple rendering * Add lighting to simple rendering * Multistream and instancing rendering * Using the geometry shader (per-face normals) * Using compute shaders * Using...

documentation