DirectXTK
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The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
Hello, I know this isn't the D3DX repository (doesn't exist afaik), but it's the closest thing to it. I have a (hopefully small) issue with ID3DXFont. It sometimes crashes in...
See [this sample](https://docs.microsoft.com/en-us/samples/microsoft/windows-universal-samples/spatialsound/) for using the [HRTF xAPO](https://docs.microsoft.com/en-us/windows/win32/api/hrtfapoapi/) for XAudio2.
Would be awesome if you added mp3 support to the audio.
There are two facts: * In Microsoft's [Virtual-Key Codes](https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes) documentation, this key does not exist * In Microsoft's DirectInput [Keyboard Device Enumeration](https://docs.microsoft.com/en-us/previous-versions/windows/desktop/ee418641(v=vs.85)), there is a `DIK_NUMPADENTER` I used to think...
Hello, The .csproj solution was not correctly saved on the other pull request 27. I fixed that oO! Describtion: I just created a graphical user interace to create a sprite...
The original *XNA Game Studio* Mouse abstraction only exposed the vertical scroll wheel as most mice don't have the horizonal scroll wheel. The information, however, is exposed for Win32, UWP,...
This old article provides a way to keep the Windows key from popping a game out of fullscreen. Maybe I should add it to the Win32 version of Keyboard? https://docs.microsoft.com/en-us/windows/win32/dxtecharts/disabling-shortcut-keys-in-games...
The sections for 2D collision-detection, 3D collision-detection, and picking are still UNDER CONSTRUCTION.
The existing 'implementation on [GitHub](https://github.com/ocornut/imgui) works fine, but it could be made a lot simpler if it was using *DirectX Tool Kit* ``PrimitiveBatch``. A helper and tutorial here would be...
* Add textures to simple rendering * Add lighting to simple rendering * Multistream and instancing rendering * Using the geometry shader (per-face normals) * Using compute shaders * Using...