mickski56

Results 16 comments of mickski56

Have you verified that /usr/include/wine/windows/objbase.h exists ? I also don't have to include any CFLAGS= when I build, just fyi.

I just got it to work by following @herbmillerjr winebuild command, I did add appropriate -m switch (-m32 for 32 bit, -m64 for 64 bit). Copied wineasio.dll.so to /usr/lib/wine and...

@herbmillerjr it was a fresh prefix for testing. I've just tried it in some pre existing prefixes by registering the dll with regsvr32 then running wineboot -u. All asio apps...

Ha wine-6.8 just came out and the installation location of the libraries has changed. For 32bit ``` cp build32/wineasio.dll /usr/lib/wine/i386-windows cp build32/wineasio.dll.so /usr/lib/wine/i386-unix WINEARCH=win32 WINEPREFIX=~/.wine wine regsvr32 /usr/lib/wine/i386-windows/wineasio.dll WINEARCH=win32 WINEPREFIX=~/.wine...

have you built the so library ? make 32 and/or make 64 if so cd build32 and/or build64 and do ```winebuild --dll --fake-module -E ../wineasio.dll.spec asio.c.o main.c.o regsvr.c.o > wineasio.dll```...

Depends on your distro or whether you built from source. Many distros will strip header and other unneeded files out of their packages. Look for a wine-dev(el) package with matching...

objbase.h is part of wine check INCLUDE_PATH in Makefile.mk points to where wine is installed. bits/libc-header-start.h is part of glibc. Do you have a 32bit or multilib dev environment set...

"The acceleration of the player ship also seems very slow. Enemy AI accelerates so quickly at the start, but the player ship does that only very slowly." It's by design,...

@Shoegzer annoyingly I'm still getting 50% dead zones on my triggers. My axes are mapped the same as yours. Printf's in input_driver.c print out values in the range 0 to...

@Shoegzer pretty sure it's an RA issue. But first your second point about udev/evdev test tools, use evtest /dev/input/event* to see output like jstest (also works with event mice and...