Michael Farnsworth
Michael Farnsworth
@jhihzonghu could you run the sample under a debugger to see if any notable errors are output?
@jhihzonghu Sorry, I'm not sure I understand the new issue. Are you wanting to place or resize the app? The sample is very simple app and currently doesn't support such...
For input interactions, the app is responsible for handling, translating, and sending along to the WebView2 control. As there are various ways of handling input, it's up to the developer...
Hi @bensubytes, have you tried deploying/launching from Visual Studio to see if there are any exceptions being thrown?
@champnic we don't currently expose the underlying WebView2 control via the C#, but we've discussed it. I'll revive the topic with the team and see if we can make a...
@Mt-Perazim thanks for bring this up. Input is a topic that could use some more attention in our documentation and samples, as you've discovered. It's a bit of a tricky...
@Mt-Perazim one limitation I forgot to mention with this solution: this will only work with far interactions. Near (i.e. poke interactions) won't work with this.
@Mt-Perazim you're correct. If your canvas has the same resolution and orientation as the WebView control, then you shouldn't need to transform the pointer coordinates.
@RubenGarcia that's odd. There should be no published version without that enum defined. It's under the Microsoft.MixedReality.WebView namespace. Are you just trying to build the GettingStarted sample app?