michaeladamkatz

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> Your issue seems addressed by https://github.com/richgel999/miniz/blob/master/readme.md#Usage > > > Please use the files from the releases page in your projects. Do not use the git checkout directly! The different...

Yes, thanks, I did end up downloading the older xcode versions from Apple. They just take a while to download...

Ah, thanks for the info. I'll try that next time.

Well, it might be worth adding a note to README.md explaining that people with my use case probably want to use GPU_SNAP_NONE, where "my use case" is what I think...

Do you have any sense of the effort? After all, all these APIs are interfaces to the same hardware. How different can they be? :)

It seems hard to know when Apple will truly drop support for OpenGL (e.g., https://www.anandtech.com/show/12894/apple-deprecates-opengl-across-all-oses), but it sounds like it could be relatively soon. Do you have a sense of...

Thanks. There are three remaining warnings: 1> main.c 1>c:\users\michael\documents\work\sdl2-2.0.5-libraries\sdl-glu\demos\tutorial-space\main.c(99): warning C4244: 'function': conversion from 'double' to 'float', possible loss of data 1> demo-font.c 1>c:\users\michael\documents\work\sdl2-2.0.5-libraries\sdl-glu\common\demo-font.c(171): warning C4244: '=': conversion from 'int'...

@rouault Can you please look at https://github.com/microsoft/vcpkg/issues/32070#issuecomment-1596551483 and let me know if I shouldn't be trying to link `gdal` and `shaplib` together in the same program? Can I access the...

Now that I get to the summary of chapter 10 I see the helpful summary statements: > A one sample t-test is used to compare a single sample mean against...

Having read elsewhere I do see that "factor" has a specific meaning. But it's not mentioned anywhere in the book until 10.3.1, where it's not explained.