Micah

Results 36 issues of Micah

Hi, I'm the lone developer on a game team. We're making an adventure game (a dating sim). I've stubbornly decided that I want to use TW5 because its so unique...

feature

# 🐛 bug report I tried getting a URL for an extensionless binary file like this: ```js const binaryURL = new URL('../tessellations/64-64-64', import.meta.url); ``` ## 🤔 Expected Behavior I should...

:bug: Bug

Hey, just wondering if there's a helper function to constrain notes to set of notes?

`subst( u, (x*y*z + x*y), (x*y*z + x*y) + x )` returns `x y z + x y + x` I'd expect it to return `x + u`

So I wanted to make a symbolic sphere using `Reduce.jl` symbols. I started off by making a point like this: ``` using Grassmann, Reduce; X = :x*v1 + :y*v2 +...

bug

I'm using vite to run some examples. Somehow the `Element` object is getting assigned to `_Element` in functions generated from the `inline` evaluator, so that the code in the generated...

Example usecase, overlaying ganja webgl canvas on top of an external webgl2 canvas: https://user-images.githubusercontent.com/389782/162350533-903f1ff9-3356-4697-a911-563abec99ee5.mp4

Okay first of all I'm really impressed by your work here... It's inspiring! I have lots of questions but will try to focus on one at a time, starting with...

question

#### Actual Result For the life of me I can't find the API specs for `Model` or other engine module exports #### Expected Result I want a straightforward directory of...

This adds support for [WEBGL_draw_instanced_base_vertex_base_instance](https://www.khronos.org/registry/webgl/extensions/WEBGL_draw_instanced_base_vertex_base_instance/) and [WEBGL_multi_draw_instanced_base_vertex_base_instance](https://www.khronos.org/registry/webgl/extensions/WEBGL_multi_draw_instanced_base_vertex_base_instance/) via the `DrawCall.drawRanges` interface. It resolves #197. This change lets you specify the first vertex and/or instance in your range on a per-draw...