Micah Pearlman
Micah Pearlman
Happy to take a PR :-)
Unfortunately those are not implemented. Actually the stroking code needs a major revision.
That is odd as you are the first person to mention this and I haven't noticed at all. Though, I guess the GLES 1.1 pipeline is used more then the...
Angus, Apologies for taking so long. I've checked in a fix. Can you verify that it works?
Good find. User bug fixes are always welcome. Just send a pull request. > On Feb 2, 2015, at 9:13 AM, Alexei Baboulevitch [email protected] wrote: > > I'm trying to...
It is a third party library. MonkVG was originally implemented in OpenGL ES 1.1. This library allows 1.1 emulation in opengl es 2.0. > On Feb 2, 2015, at 9:47...
I seem to remember it was a submission from another user to fix a bug where the wrong color was being generated. I had originally thought it was suspicious but...
I cannot reproduce the issue. I am using Eagle 7.2.0 on a MacOS. > On Dec 29, 2016, at 6:09 AM, stromium wrote: > > Hi Micah , Thank you...
I'm not certain this is wanted. If the tessellator can return strips or fans that would be much more efficient.
Thanks for checking out MonkVG and reporting issues with the current build tools. Unfortunately I do not have a lot of time to work on this, especially the Android version....