Michael Enßlin
Michael Enßlin
@hwmrocker: right... I think ISO browsing is pretty low priority; we shouldn't spend time to implement an ISOFS reader, nor should we make an ISOFS library a dependency. But if...
Huh... didn't even know that existed. However the "no threads" thing seems to be a blocker... Threads are - used internally be SDL (which we may or may not need)...
lol no I guess a "no threads" mode could be added to the job manager, but then the game would hang every time a new sound/texture/whatever must be loaded.
Possible protobuf alternative: https://capnproto.org/
A deterministic random number generator that is synced across all multiplayer clients is absolutely essential, of course. De-syncs were the main issue during age2's development. Map seeds and game session...
I got this issue after installing the game with a fairly recent Intel CPU, then booting the system with an older AMD CPU. The `engine.so` file that contains the illegal...
What's the status of this?
An other (the ideal?) solution would be to always add messages for relaying to a `queue.queue` that is read by the bot when it's connected.
I suggest adding an option `--with-pluto`.
I think it would only be sexist if it changed women to men, so the priority is low :P