Marvin Herbold
Marvin Herbold
Sorry - reopening because I double checked and this is an issue. My sheet is at - https://docs.google.com/spreadsheets/d/1S2Cp8aSRFRLIbnSklmsUekCScKFfKRGft3aWHWfgFPw/edit#gid=726778124 Turn on "Collapse single row sheets". Export / visualize and take a...
I also have "replace existing file" and "export sheet arrays" turned on, in addition to the "Collapse single row sheets". Everything else is left at the default setting.
Ok - about a year ago the "collapse single row" was called the "unwrap single row" feature, and this worked perfectly for me (alongside with "export sheet arrays", multi-row sheets...
Answered my own question - the prefix does not get saved to the JSON - good... but my sheets are now uglified with JA_ prefix on every tab except one....
With my spreadsheet when I have "export sheet arrays" turned on, toggling the "collapse single row sheets" on and off both produce identical JSON files. So "collapse single row sheets"...
I'm not using the unwrap option so no stomping should be occurring. I just took a quick look at your code and verified that when sheetArray is turned on, collapseSheet...
Seems like the root issue is this - https://github.com/veldrid/veldrid/blob/master/src/Veldrid.ImGui/ImGuiRenderer.cs#L156 It is specifying point sampling. The folks over at ImGui says this should really be set up for trilinear filtering. Is...
Right - what I just did was I clone this Veldrid project, and modified ImGuiRenderer.cs to use gd.LinearSampler on line 158 instead of point sampling, and poof all my problems...
Never mind - I figured this one out. The answer is - BackendInfoD3D11 _backendInfo; _graphicsDevice.GetD3D11Info( out var _backendInfo ); var texture_t = new Texture_t(); texture_t.handle = _backendInfo.GetTexturePointer( _texture ); texture_t.eType...
Hello - you would set wheelbase max to 10 Nm and make sure that your main signal (the bulk of it) stays below 5 Nm. You can verify this by...