mgrogin
mgrogin
@cszhongit @lfg-ryan Putting this file in a folder called Editor should solve the problem for now. Feel free to share improvements to the code and make it more generic: ```...
``` ([rootProject] + (rootProject.subprojects as List)).each { project -> project.repositories { def unityProjectPath = $/file:///**DIR_UNITYPROJECT**/$.replace("\\", "/") maven { url "https://maven.google.com" } maven { url (unityProjectPath + "/Assets/GooglePlayGames/Editor/m2repository") // Assets/GooglePlayGames/Editor/GooglePlayGamesPluginDependencies.xml:11 }...
> ``` > ([rootProject] + (rootProject.subprojects as List)).each { project -> > project.repositories { > def unityProjectPath = $/file:///**DIR_UNITYPROJECT**/$.replace("\\", "/") > maven { > url "https://maven.google.com" > } > maven...
@itsdrew how do you flush the cache?
Thanks for the quick response @itsdrew ! I see in GooglePlayGames.Native.Cwrapper.GameServices theres a function called GameServices_Flush. I'm just not sure how to use it :)
I'm still looking for a perfect solution but figure this will help the community find the actual problem. based on what @MoodyMuffin said I use this c# code that has...
There's still a bug with public void LoadScores(ILeaderboard board, Action callback) in PlayGamesPlatform.cs https://github.com/playgameservices/play-games-plugin-for-unity/issues/2803 changed this: ``` mClient.LoadScores( board.id, LeaderboardStart.PlayerCentered, board.range.count > 0 ? board.range.count : mClient.LeaderboardMaxResults(), board.userScope == UserScope.FriendsOnly...
Im still getting this message "Max results must be between 1 and 30" from the HandleLoadingScores function sending rowcount=75 . I tried maxing it to 25, that get rid of...
@aerialninja I see you made some changes to the github What do you think about this change? https://github.com/playgameservices/play-games-plugin-for-unity/issues/3002#issuecomment-825010982 What do we need to do to get it in the next...