mgi388

Results 25 comments of mgi388

> > So I'll go and fix the issue, and re-push, but then need to wait for the entire CI process on the original, known to be broken, commit before...

@tesselode I'd also like to use ADPCM (for old game engine files). Do you think you'll land this? Alternatively, I guess you could expose it as a new feature.

> @awwsmm > > > Why would you prefer input handling inside the system itself? Just for readability? > > There are other examples already which use const generics. virtual_time,...

@pdeljanov unlike #228, this one should hopefully be an easy and uncontroversial merge 🙏

Hmm maybe this is something that should be fixed by bevy not avian. Guess it depends if bevy is meant to work OOTB when default-features is false.

I added `bevy_asset_loader` to my _non-game_ crate. My non-game crate depends on subcrates, e.g. like this: ``` bevy_app = "0.14" bevy_asset = ... ``` But `bevy_asset_loader` wouldn't compile^ unless I...

> > ^ If I disable the bevy = "0.14" line from my non-game crate's Cargo.toml, the error is: > > ``` > > failed to resolve: could not find...

@FraserLee awesome, wish me luck! Re formatting, I was hoping to just copy whatever `bevy` repo uses? I don't care personally about what the format is, I just noticed that...

I see your comments on https://github.com/FraserLee/bevy_sprite3d/pull/11. I'll see what `rustfmt.toml` looks like once applied.

> I see your comments on #11. I'll see what `rustfmt.toml` looks like once applied. Yep it's pretty much as per https://github.com/FraserLee/bevy_sprite3d/pull/11/files and I don't know rustfmt enough to be...