Meth
Meth
> Known limitation. Hello, why would you limit us to one SDF? two characters touching each other is a pretty basic use case. A character hair on a pillow is...
Doc available here https://learn.unity.com/tutorial/set-up-character-hair?uv=2021.2&projectId=635a945cedbc2a39658709de#636073acedbc2a3acf699538
Understood. For what it's worth, in the meantime, I've added a tiny script that maximize the damping for a few frames after a reset, with decent results (it prevents most...
As far as I can tell, the only way you can specify boundaries is in the "Boundaries Priority" list. These boundaries are also affected by the limit of 8 colliders,...
> Hi, I solved the "volumeDesc" issue in my project by editing HairVolumeUVW.hlsl in the following way (line 12-13): That's interesting, thanks for sharing
Ok that seem to allow me to run without issue, thanks! Unfortunatly, I've got a systematic Unity crash when I leave play mode now. I suppose it is related since...
In this configuration, the SteamVR inctance is not instanced because XRSettings.isDeviceActive is always false during play time. I can stop the playmode without crash. But now, Unity crashes 50% times...
I've build a new project and now I do not experience craches anymore with XRSettings.isDeviceActive. Yet, it is still always false and SteamVR instance never initialize. I've noticed that sometimes,...
@matejdubec Can you debug and confirm that the issue is the same for you, having both XRSettings.enabled and XRSettings.isDeviceActive to false at all time during playmode? This would tend to...
I'm using SteamVR unity plugin 2.6.0b4. I will try and make you a minimal project with the error.