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Sync up two Flickity carousels

Results 8 flickity-sync issues
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When you have wraparound enabled, the first slider continues sliding as normal, but the second one goes in the opposite direction. It "restarts" instead of continuing around if that makes...

Pull request to fix #10 1. `pointerDown` event will stop the player of the companion. 2. we will also register `mouseenter` and pause the player if `pauseAutoPlayOnHover` is enabled

Hi, I'm trying to sync two carousels and use the custom buttons UI so I can style the controls as I want but the two scripts don't seem to ant...

This feels like it does the exact same thing as asNavFor whilst I'm dragging surely there second slider should be moving at the same time? This is form your example...

If a carousel has `autoPlay` and `sync` enabled hovering over the synchronized carousel as well as clicking on it does not stop autoplay. See [this codepen](https://codepen.io/anon/pen/BEzymw) for an example. Is...

Hello, Flickity sync is the perfect solution for showing synchronized sliders. In our case it's used as a product image gallery: 1 big image in top slider and thumbnails in...

Unfortunately, not all tests are passing. Two are failing, and I'm scratching my head a little bit as to why...

When using sync for 2 gallery's, When I reach the end of gallery one and i pull further the other gallery will move a slide. ![flickity](https://cloud.githubusercontent.com/assets/4146384/10040505/97ebeef4-61dc-11e5-8ee4-fa2686530aae.gif)