Merriment
Merriment
same here with iPhone11 iOS 15.3.1
Hi there, Has anyone encountered issues calling ffmpeg.run() multiple times? The first time i call ffmpeg.run() it works, the 2nd time i call ffmpeg.run() in the web worker it throws...
ok, i just tested the `transcode.worker.html` example in this pull request and didn't experience the above issue. Must be the way i integrated the single-threaded solution
Also ensure your runtime type is set to GPU in colab. Runtime > Change Runtime type > GPU Very helpful resource for exploring this repo, thank you @ljm2020!
@thetwentyseven did you find where to add the webhook secret key locally? i'm having the exact same issue
Hey @thetwentyseven, thanks for your reply. Yes `firestore-stripe-payments.secret.local` has installed correctly, with the two env vars pointing to my Sprite Test Mode account. All Auth, Firestore and Functions emulators are...
okay, i missed the crucial step of spinning up the Stripe CLI locally and porting the webhook. Now it works. ``` stripe listen --api-key rk_test_*********** --forward-to http://127.0.0.1:5001/{project-name}/{firebase-server}/ext-firestore-stripe-payments-handleWebhookEvents ```
One of the error suggestions is to `npm run build` in the firestore-stripe-payments functions directory. I set node to 14 as per the package.json and ran build in firebase/extensions/invertase/[email protected]/functions to...
the code must run on a node server which doesn't have access to window. this has been fixed in 2.0.0
I had `Adsbygoogle` accidentally nested within a `ClientOnly` tag, when i moved it out the error was resolved.