memelotsqui
memelotsqui
I do believe that this pr is necessary, as no other collider uses the base mesh position/scale/rotation. They are all using the physics mesh data, and it is indeed fixing...
This might be a good start, will give it a try when Im done with my current assignments :) https://stackoverflow.com/questions/18880715/texture-splatting-with-three-js
It's now looking correct, I think it got fixed with: https://github.com/webaverse/totum/pull/125 
Related to #3458, It gets fixed with #3462
last 2 commits are for #374 they will remove bones that are have no skin weights and are not parents of weighted joints Without bone reduction:  With bone reduction:...
Awesome 💯!, Will just wait in case there is any additional review from cosmo :)
support for #354 and better culling mesh algoritm (inverse face validation, same mesh validation, max distance per mesh validation)
last 2 commits are for [#359](https://github.com/webaverse-studios/CharacterCreator/issues/359)
when a message fails to reach the endpoint, it becomse grayed out and states it was not sent (just like a phone) #167 
if the user prompts with empty spaces it will reply from a default array of replies #332 : 