memelotsqui

Results 21 comments of memelotsqui

I do believe that this pr is necessary, as no other collider uses the base mesh position/scale/rotation. They are all using the physics mesh data, and it is indeed fixing...

This might be a good start, will give it a try when Im done with my current assignments :) https://stackoverflow.com/questions/18880715/texture-splatting-with-three-js

It's now looking correct, I think it got fixed with: https://github.com/webaverse/totum/pull/125 ![image](https://user-images.githubusercontent.com/1117257/183975632-38383985-c404-4e58-b386-040f2fcfc8b1.png)

Related to #3458, It gets fixed with #3462

last 2 commits are for #374 they will remove bones that are have no skin weights and are not parents of weighted joints Without bone reduction: ![image](https://user-images.githubusercontent.com/1117257/226487352-ba8a2c3b-19f7-486d-9b1b-d656aee188a9.png) With bone reduction:...

Awesome 💯!, Will just wait in case there is any additional review from cosmo :)

support for #354 and better culling mesh algoritm (inverse face validation, same mesh validation, max distance per mesh validation)

last 2 commits are for [#359](https://github.com/webaverse-studios/CharacterCreator/issues/359)

when a message fails to reach the endpoint, it becomse grayed out and states it was not sent (just like a phone) #167 ![image](https://user-images.githubusercontent.com/1117257/221735842-829f63da-6e44-44a7-a748-bba8aff2b798.png)

if the user prompts with empty spaces it will reply from a default array of replies #332 : ![image](https://user-images.githubusercontent.com/1117257/221736172-3222c5fb-e89f-4a12-9ed9-b6a571e3dd94.png)