Lionel
Lionel
Love this idea, and love the work on the smart doors exploring it. Here are my ideas that I'd like to add to the pot: - **String Parameters**. I'd love...
I would also love to see the output. To broaden the options here, an HTML/JavaScript debugging tool would be ultimately what I would want - then we wouldn't have to...
😯 Wow! Didn't know that! Very useful. Short of a real console/dev tools I think that workaround is great, though won't work on overlays, right?
Also related to this.. It would be helpful to be able to define emote colors (defaults with a Black asterisk and Green text) for themes, and to be able to...
I use dark red personal lights for darkvision (which washes the color out pretty well), and a bluish gray value for dim light; Something that has always irked me a...
Whatever is happening in MT right now is pretty weird. Here are some values of the pure colored lights, 'Night' vision mode over pure white background drawing (which appears gray...
Yeah I made that issue for the same reasons @bubblobill suggested; figured it might be possible to accommodate if someone was messing with lights anyway ;) I didn't want to...
I ran into this problem again today with copyToken(). Now that #1402 is here (Thanks! Amazing!), it seems that storing the token layout position in pixels is more or less...
In my new framework, I have a panel auto-load for new players that walks them through clicking on the Window menu and opening panels so they can view macros for...
Here is how I imagine a feature like this looking, with the current default on top, player/local layouts next (with maybe 1 or 2 predefined custom layouts), campaign-provided layouts next,...