mefistotelis
mefistotelis
The restriction on file type should be lifted I guess. It makes little sense to restrict access to the plugin; if a user wants it, it should be always there.
You seem to describe different problem that the one discussed in this issue. The 'terminate' issue should be solved by removing [the file type check I recently modified](https://github.com/mefistotelis/ida-pro-loadmap/commit/034ad71dec8254bdbd8674e2857281a94a502d8f#diff-f1d7fd08106a0b93b809c6a8ec5cc60545468b2337acea153032194ff95c05f7R163).
The game does everything in one thread: 1. apply last user inputs 2. update the world 3. get user input 4. wait until it's time for next frame 5. draw...
Separating game turns from drawing frames is hard. It would require a lot of the code to be rewritten to C. For mouse cursor - that's easier, as input could...
Sounds like empirical value. The original game had FPS capped, but the algorithm seemed dodgy to me, making the limit quite high and assuming that rendering takes considerable time. And...
separate repo - I am considering this, but it's probably not the best idea - it means any changes would have to be coordinated between multiple projects, and there isn't...
Yeah, that wouldn't hurt.
Progress: Most of the original bflibrary API is now remade and used; missing: Fading - gpalette.c: LbPaletteFade,LbPaletteStopOpenFade (exists in KeeperFX, though modified; we probably want original) Sprite font: gtext.c: LbTextStringWidth,...
Progress: Fading is now remade Sprite fonts are remade, though not well tested Polygon rendering - there are 3 functions: trig(), poly_line() and draw_gpoly() -- trig() is remade, and the...
The multiplication could be limited to 4 or 8, to make sure it is rewarding, but not ridiculous. And if we want to keep the multiplication, it should be clearly...