Meenphie

Results 20 issues of Meenphie

When baking objects sharing the same material, each object will have the shared material separated in two different material. Not sure if this is intended behavior but keeping the same...

Would it be possible to keep the scale/rotation of the objects when using "Enable for set"? Currently, it will apply scale and rotation of every objects, which is not always...

Is it possible to use Xatlas and conserving quad meshes instead of triangulate everything?

Hi, I am trying to use the Atlas Group method with Xatlas but its giving this error: > Error: Python: Traceback (most recent call last): File "C:\Users\Fairplex\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\thelightmapper\addon\operators\tlm.py", line 52,...

bug

When using a Flare Layer component, The PlayerCamera is not copying it when entering play mode.

Since ClientSim 1.2.5, when you enter in play mode, it creates this "New Game Object" which seems to have no purposes at all. ![Screenshot_2](https://github.com/vrchat-community/ClientSim/assets/31825109/c9a956a3-af26-4326-a38e-c5ee7b43ce50)

Having ClientSim integrated in VRChat SDK is easier to install. But it completely destroys its "open source" advantages. Forks, PR, and other git features are useless now.

In order to improve performances, this method will enable/disable the camera stacking based on the ClientSim Menu state.

This error message appears in the console when removing a remote player with ClientSim. The spawned remote player remains in the hierarchy and is not properly destroyed. ![Screenshot_1](https://github.com/vrchat-community/ClientSim/assets/31825109/15a907c4-0f3b-4049-8204-60d87b3d68a9) Afaik, it...

So basically, having an extra camera only for the ClientSimMenu is, to my eyes, a bad design choice . This negatively impacts the editor performances. I've suggested a better solution...