Albert
Albert
If there are several people in the photo, I get only 1 face
**Your Godot version:** 3.5 beta, 3.4 stable **Issue description:** ```gdscript class Test: extends Node export var x = [] func _ready(): var test1 = Test.new() var test2 = Test.new() test1.x.append(0)...
ERROR: seq2seq (unittest.loader._FailedTest) ---------------------------------------------------------------------- ImportError: Failed to import test module: seq2seq Traceback (most recent call last): File "/usr/lib/python3.6/unittest/loader.py", line 153, in loadTestsFromName module = __import__(module_name) File "/content/seq2seq/seq2seq/__init__.py", line 26, in...
There are many cool and handy tools when creating voxel objects (I like them all — add, sub, swap, fill, pick; individual, area, extrude etc). But it seems I really...
I try this model https://sketchfab.com/3d-models/miko-female-character-33894fcfa6704d10b3701cce0d28fb43 Animations are displayed correctly in the browser but something is wrong in the exported model (when I press export gltf/glb) I get this (in Godot)...
Just a question - is it possible to implement jump to some line? something like this https://stackoverflow.com/a/46274036/8324477 but without settrace (didn't tested it well, just heard many times that settrace...
It would be handy to have an ability to copy selected nodes of graph 1 to graph 2
I like how it's done in visual shader editor and in MaterialMaker for example. Godot visual shader editor:  MaterialMaker  1. They have search box - that would be...
I miss compose and decompose functions The current case is I'm trying to create sdf repetition function "from scratch" (without wrap etc). ```glsl float opRep( in vec3 p, in vec3...
### Describe the project you are working on plugins ### Describe the problem or limitation you are having in your project Then creating plugins sometimes I have a plugin that...