Matthew Sitton
Matthew Sitton
I'd be curious to see how this clib compares with the rest: https://github.com/niklasfrykholm/nflibs/
https://docs.microsoft.com/en-us/dotnet/standard/native-interop/best-practices#cc-long So currently there is a bug that renders the following parameters unusable: lFFTsize lOsamp as the platform long type is actually a 32bit integer. This results in the setting...
See below the output I get when building my cmake project. CMake outputs various color escapes and the build console does not look to be able to handle them, so...
Before 4.0 is released we need to go through and update the translations.
The faster the framerate on the game the faster the rockmeter drains. For me at the start of a song i get ~400fps and missing just 3 notes causes the...
The current performance issues the game has are quite strange. Its not the rendering code which is the problem, and any efforts that have focused on this in the past...
These are the issues am aware of for SP/OD. 1. Missing a note in the middle of an sp/od phrase does not result in you breaking that phrase. As long...
Since google code no longer allows us to upload new items to download(see here http://google-opensource.blogspot.com/2013/05/a-change-to-google-code-download-service.html). We need to set up a new place to upload releases, the dep pack, etc....
This would entirely replace the hit flames rendering code with something more flexible Particle effects would be defined in a json format on a per theme level.