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Unity3D - Animate characters in text

Results 8 CharTweener issues
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It works great, but only the first time after compilation. If i stop and start the game, the effect doesn't show. I have the Project settings > Reload Domain disabled....

Supports TextMeshProUGUI component on UGUI canvas. If the source TMP_Text is TextMeshProUGUI, - Replace Transform components on proxy GameObjects (and their parent) with RectTransform components - Use canvas-space position instead...

![image](https://user-images.githubusercontent.com/16706911/73134416-8701fa00-404b-11ea-882b-aac9e26baaa2.png) ```Assets/CharTween/Scripts/VertexGradientPlugin.cs(14,18): error CS0534: `CharTween.VertexGradientPlugin' does not implement inherited abstract member `DG.Tweening.Plugins.Core.ABSTweenPlugin.SetFrom(DG.Tweening.Core.TweenerCore, TMPro.VertexGradient, bool)'```

**coded in Unity2019.1.7** Animate TextMesh Pro component in Canvas renderer. - Add new class "CharTweenerUGUI" inherit from CharTweener. - animation methods for uGUI, DOCircleUGUI, DOAnchorPos, DOAnchorPosX, DOAnchorPosY - Add sample...

All commands now work for TextMeshProUGUI components as well.

`CharTweener.Properties` is lacking the Get/Set methods for managing the proxy transform's `localPosition`s. As far as I can see, this can easily be implemented with: ```cs public Vector3 GetLocalPosition(int charIndex) {...

My character animations are getting as far as the character I have in my text. I'm even skipping the sprite character animation setup. ``` for (int i = 0; i...