CharTweener
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Support TextMeshProUGUI for v2.0.0
Supports TextMeshProUGUI component on UGUI canvas.
If the source TMP_Text is TextMeshProUGUI,
- Replace Transform components on proxy GameObjects (and their parent) with RectTransform components
- Use canvas-space position instead of world position for ProxyTransform's Position property
Also added example scenes for TextMeshProUGUI.