Manuel M T Chakravarty
Manuel M T Chakravarty
We have already got `sfoldl`, but we need more sequential array operators. In particular, we also need to be able to produce arrays in sequential code — e.g., we should...
Here is an explanation by Henning Thielemann why dedicated skeletons for folding along outer dimensions are important to achieve good performance at least for SIMD instructions: https://groups.google.com/d/msg/accelerate-haskell/hnm2hNSpiDA/nA28oBK7i3kJ
**Originally suggested by @blever** The ability to combine multiple arrays into a single one can currently only be achieved using zip/zipWith. Of course, these arrays can only combine 2 arrays...
When the contact handler returns an entirely new node in the second or third component of the result triple, that new nodes does seem to get ignored.
Currently, the build system doesn't build a profiling flavour of `spritekit`. This is as the unique identifier names generate by `language-c-inline` for 'hswrapper's get different names in a profiling build,...
- [ ] Add support for normal maps to sprites (constructors and properties) - [ ] Add light nodes - [ ] Add normal map functionality to textures
- [ ] Round trip marshalling of the various types of nodes - [ ] Tests covering the node merging/updating
- [ ] Provide access to `SKNode(fileNamed:)` - [ ] The docs say that the archive needs to be in the app bundle. Can we load it from the `.hsproj`...