Mikko Häkkinen
Mikko Häkkinen
Found out something interesting that might help implementing this. "Beyond these three modes, there are two other modes: MARK and SPACE parity. With MARK parity, the parity bit is always...
Okay. I have got no problem any more. Holy moly, this is actually a fantastic solution. time.Sleep it is. After port.Write of just one byte (!) you have to sleep...
If this worked on higher bitrates I'd be happy. Edit: actually it works but the delays between frames become massive compared to the amount of data. If that doesn't bother...