maxpetul
maxpetul
A couple more things: 1. The formula for retreat chance in the original game is (unit's retreat bonus) / (50 + opponent's retreat bonus) 2. Need to investigate if units...
Update: Many players' experiences and my own testing confirm that 1 HP units cannot retreat, so this is fine as is. But the function to compute the retreat chance does...
Continuing the discussion from the PR: >A vertex and two edges per tile? I'm somewhat struggling to visualize that; I had been thinking it would be simpler to define a...
The only place this was discussed, that I know of, was in the architecture thread starting with my post here: https://forums.civfanatics.com/threads/dev-architecture-thread.674254/page-2#post-16236236 You can read Quintillus' reasoning for the separation there,...
> Maybe I'm missing something, but why wouldn't this work? City.cs is already using that pattern, including for City.NONE. It could be made to work by passing `null` for the...
Okay, I'll post what I have once I get it into a presentable state, some time within a few days. Are you planning to implement support for AMB files, and...
Yeah I think that's the best approach. For all their complexity AMB files contain very little relevant information. They could be simplified down to a list of wave file names,...
Here's my work so far on AMBs: https://github.com/maxpetul/Civ3AMBAnalysis Also I opened a discussion thread here: https://forums.civfanatics.com/threads/amb-format-analysis.675489/