Max Halldén
Max Halldén
I'm trying to get unauthenticated UDP connections to works and afaict it should be possible to have a direct connection without logging in to steam or any internet access as...
Without this check we might return an uninitialized buffer if FileRead fails.
The CreateLobbyAsync function always sets the Lobby type to Invisible, with the comment "Call Lobby.SetPublic to take it online". But looking at the [documentation ](https://partner.steamgames.com/doc/api/ISteamMatchmaking#ELobbyType) it looks like the invisible...