Max

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Changes: * Fixed crash caused by use of PAGED_CODE at DISPATCH_LEVEL in flip timer. Instead of using ExTimer, separate flipping thread is used. * Building system now checks for viogpu...

Changes: * Re-implemented `RotateResourceIdentites`. This fixed biggest issue of frames lagging behind, now using driver becomes pretty smooth experience. * Implemented `clear_render_target` similarly to i915 * Implemented support for staging...

> I've tested the driver on win10, and got a black screen. But if change the guest os to ubuntu(same qemu command line), glxgears performs well. (glxinfo shows that the...

> What versions of windows does it go down to? Current driver theoretically supports windows 8.1, but it is built for and tested only on Windows 10 22H2. But it...

Hi @RedGreenBlue09, it seems that kernel crash happened during driver unloading (`VioGpu3DRemoveDevice` in backtrace) and while it is a problem, it is not the root cause for driver not working...

> Hi, I tried this driver and used device management to install viogpu3d.inf, however PAGED_CODE() in VioGpu3DSubmitCommand() failed, any suggestions? I am using win10 22H2 as guest. Hi, seems that...

> Is this based on virgl or virgl-venus (from the code it seem the first) `virgl` is used by gallium frontends (opengl and directx10/11) while `venus` is used for vulkan....

> Does this mean we can play 3d games on Windows guest without any GPU passthrough? You can try, but the performance isn't going to be great, you probably will...

This feature related to create robots that communicates beetwen each one and internet over wifi ### Solution Built-in feature or extension to support communication over wifi ```js //Example for request...