Matt Whitfield
Matt Whitfield
https://github.com/RicoSuter/NSwag/issues/3038#issuecomment-688517075 - here it says > Do you have any good reason to return both a 200 and a 204 ? > Yes : Please tell us why? We have...
@augustoproiete is spot on - as a consumer of an API I expect there to be a result from a method, which may be null. An example would be `StreamReader.ReadLine()`...
The MSDN article discusses the fact that MSAA is not available in the swapchain - but states that the limitation does not apply to Render Targets. It does apply to...
Some further info, if you remove SharpDX.Direct3D11.BindFlags.ShaderResource from the BindFlags of the Texture2DDescription passed into new SharpDX.Direct3D11.Texture2D(), then you can give a multisample count to the render target in Windows...
I actually wanted to try putting the code into MonoGame's W8/WP8 builds and try it that way. Because to do it in the XNA client you would need to provide...
I could certainly write that, but it wouldn't seem right to me to do it that way, because you'd introduce the necessity for client code to understand that creating an...
Ha, you can say that again. I'm just looking at the CopyToBackBuffer approach now and I'm getting the clear purple screen when I copy the render target to the back...
I will give it some thought. My use case was much simpler - porting to WP8 without using the XAML approach with it's interesting portrait limitation. So I guess that...
Thanks... I guess if TOCs in v3 don't receive native support for glob patterns then it will be a case of a pre-processor for v3.
FWIW, I implemented support for this in my extension. It's a bit different to the boilerplate generator, in that it's nowhere near as customisable but supports a bunch of extra...