matheus2740
matheus2740
Thanks for the tip about the map size. Yes, I'm aware I'll have to handle stitching and streaming myself, this is completely fine. Now, how would I go about the...
@redphoenix2k I'm having the same problem. Did you manage to find a solution?
@rac0316 I just pushed a pull request with fixes for macOS compilation. I was only able to test in one computer, so if you could test it and provide feedback,...
Looks like #189 . Do you not get a traceback when this happens? What OS are you running on? In linux I got this crash when compiling godot with LLVM/Clang...
I'll have a crack at this bug again this weekend. Meanwhile, try building godot from source with GCC, or use Input.is_action_pressed / Input.is_key_pressed
hey @shayneoneill I'm not on Catalina yet so I can't say a specific solution, but I suspect you'll have a much smoother time if you compile from source. You can...
Yeah, the REPL is kinda wonky on first startup... On the subject of certs/signing, I have no clue how to tackle this. @touilleMan any thoughts?
I've used pyodide for a project last year, and it was as simple as including the compiled .js files in my project. I think the problem here will be setting...
Also I read somewhere that `yield` will be deprecated in favor of `await` in GDScript, so waiting for godot 4 sounds wise.