Mats Gisselson
Mats Gisselson
Fixes #6399 ### User-facing changes * Reduced the time spent on subsequent Build and Save operations when editing a large project. * Added a Shared Editor Settings editor to the...
The spine_migration project covers the Spine plugin, but we should also add a project that ensures the Rive plugin loads correctly after we've made changes to the editor.
This should slightly decrease memory usage in large projects.
If the `node-ids` output of a gui `NodeTree` produces an `ErrorValue`, the `nodes` property of `LayoutNode` will throw an exception that crashes the editor during project load. 1. Set up...
**Describe the bug (REQUIRED)** If a Spine gui `NodeDesc` has a zero size (or size is not specified at all) in the compiled binaries for a gui scene the node...
Steps to reproduce: 1. Add a spinemodel component to a game object in a collection with `scale_along_z` enabled. 2. Scale the spinemodel along all three axis. 3. Set the Z...
**Task (REQUIRED):** Some code transpilers, like `extension-teal`, can skip over already transpiled files if it determines they do not need to be re-transpiled. In the case of `extension-teal`, the timestamp...
Editor part of #8070.
When you use editor scripts to set properties, we should make sure values like `LuaDouble` or `LuaInteger` are converted into the same numeric type as the current property value. All...
We currently have an `_unpack` folder in the editor which contains duplicates of the dmengines from the `libexec` folder and some libs from the `lib` folder in Bob. Initial findings...